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AI Insights · Timothy · October 2022

Top 5 io Games Performance in South America Q3 2022

Discover the performance trends of the top 5 io games on a unified platform in South America during Q3 2022, with insights on weekly downloads, revenue, and active users.

Top 5 io Games Performance in South America Q3 2022

In Q3 2022, the top 5 io games in South America exhibited interesting trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the performance of these popular games.

Snake.io - Fun Online Snake by Kooapps saw a peak in weekly downloads at 409K in mid-July, with a noticeable decline to around 250K by early September before rebounding to 339K by the end of the quarter. The weekly revenue for Snake.io remained relatively stable, peaking at $353 in mid-August. Active users for Snake.io fluctuated, starting at 1.9M in late June and closing at 2.1M by the end of September.

slither.io from Lowtech Studios LLC experienced a steady decline in weekly downloads from 194K in late June to around 127K by early September, with a slight recovery to 147K by the end of the quarter. Revenue showed minor fluctuations, peaking at $95 in early August. Active users for slither.io remained strong, starting at 2.1M and ending at 2.2M.

Snake Zone .io: Worms Game by Madnow saw significant growth in weekly downloads, starting at 88K in late June and peaking at 197K by the end of September. Revenue for Snake Zone .io was modest, with a peak of $33 in early August. Active users followed a similar upward trend, increasing from 269K in late June to 428K by the end of the quarter.

WormsZone.io - Hungry Snake by Azur Interactive Games Limited experienced a rise in weekly downloads from 54K in late June to a peak of 104K in late August, before stabilizing around 70K by the end of September. Revenue peaked at $398 in mid-July and saw fluctuations throughout the quarter. Active users for WormsZone.io started at 1.3M in late June, peaking at 1.5M in mid-August, and ending the quarter at 1.3M.

Hole.io by Voodoo showed a consistent performance in weekly downloads, peaking at 97K in late July and ending at around 68K by the end of September. Revenue for Hole.io saw a significant increase towards the end of the quarter, peaking at $431 in late September. Active users fluctuated, starting at 450K in late June and ending at 367K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022